Godzilla

godzilla walk
Walk Cycle
560 KB MOV
godzilla punch
Punch
156 KB MOV
godzilla kick
Kick
112 KB MOV

Here are a few animation tests that I did for Godzilla: Destroy All Monsters Melee, a GameCube title produced by Pipeworks Software. The tail is procedurally animated in-engine based on the rotation data on the first few tail segments. So, in the test movies, the tail looks like a club – you can ignore that for now. Also, the mesh in the following movies is just a test version. The spines are a bit out of whack, and there are no textures.

Production Notes:
Discreet 3DS Max
Character Studio

©2002 Pipeworks Software.