dannyUvTools Changelist:

v2.1b - 2004.05.06 by Kari Brown

The UI
  • Changed the version to 2.1b
  • Added Map Faces button. This will only do the planar U projections.
  • The Layout UVs button will now only do the layout.
initMesh()
  • Now deletes uv mappings as well. Earlier it was done in laoutUv().
  • Changed the materialID000 color from white to dark grey.
  • assignMat()
  • Added select -cl; as the last line.
markAsMapped()
  • I added this procedure for marking (with a shader) the faces
    mapped when the user clicks the Map Faces button.
mapFaces()
  • This is the former layoutUv() procedure. I thought it would be
    appropriate to change the proc name since it does not actually
    layout anything anymore :). It just does the planar UV projections.
  • It will not delete any existing UVs anymore.
  • Instead of laying the UVs it will call the markAsMapped proc.
doLayout()
  • I added this proc for doing the actual uv layout. This is called
    directly from the UI.

v2.0 - 2003.07.17

  • Final release!

v2.0a3 - 2003.07.06

  • Fixed bug in cleanupMesh() wherein duplicate texture and place2dTexture nodes can cause the script to error and cancel out.

v2.0a2 - 2003.07.06

  • Added cleanupMesh() to delete history on mapped shape, apply a check material to the shape, and delete all materialID's from HyperShade.

v2.0a1 - 2003.06.26

  • Combined all previous MEL scripts into a single UI.
  • Added initMesh() to delete history and set a base material on the shape.
  • Added checkmesh() to verify that all poly faces have materialID's.
  • Updated getMat() to correctly list materials if an object is selected.