dannyUvTools Changelist:
v2.1b - 2004.05.06 by Kari Brown
The UI
- Changed the version to 2.1b
- Added Map Faces button. This will only do the planar U projections.
- The Layout UVs button will now only do the layout.
initMesh()
- Now deletes uv mappings as well. Earlier it was done in laoutUv().
- Changed the materialID000 color from white to dark grey.
- assignMat()
- Added select -cl; as the last line.
markAsMapped()
- I added this procedure for marking (with a shader) the faces
mapped when the user clicks the Map Faces button.
mapFaces()
- This is the former layoutUv() procedure. I thought it would be
appropriate to change the proc name since it does not actually
layout anything anymore :). It just does the planar UV projections. - It will not delete any existing UVs anymore.
- Instead of laying the UVs it will call the markAsMapped proc.
doLayout()
- I added this proc for doing the actual uv layout. This is called
directly from the UI.
v2.0 - 2003.07.17
- Final release!
v2.0a3 - 2003.07.06
- Fixed bug in cleanupMesh() wherein duplicate texture and place2dTexture nodes can cause the script to error and cancel out.
v2.0a2 - 2003.07.06
- Added cleanupMesh() to delete history on mapped shape, apply a check material to the shape, and delete all materialID's from HyperShade.
v2.0a1 - 2003.06.26
- Combined all previous MEL scripts into a single UI.
- Added initMesh() to delete history and set a base material on the shape.
- Added checkmesh() to verify that all poly faces have materialID's.
- Updated getMat() to correctly list materials if an object is selected.



