Load the Maya2DTS Exporter
Setup dtsUtility
Working Units
Project Workspaces
Modeling
Materials and Textures
Rigging and Animation
The dtsUtility Window
Setup
Export Settings
The DTS Hierarchy
Bounding Box
Detail Levels
Configuration Files
Sequence Nodes
Sequence Node Attributes
Threads
Using .CFG Files
Blend Animations
Blend Reference Time
Ground Transform
Triggers
Eye, Cam, and Mount Nodes
Default Player Sequences
The .CS Script File
Loading a Shape
Detail Levels
Viewing Animations
Transitions
Necessary Nodes
Animation Sequences
Essential Detail Markers
Non-Essential Nodes