Introduction
General Information
Installation
Configuration and Setup
Load the Maya2DTS Exporter
Setup dtsUtility
Working Units
Project Workspaces
General Tips for Working in Maya
Modeling
Materials and Textures
Rigging and Animation
The Maya2DTS Exporter
The dtsUtility Window
Setup
Export Settings
The DTS Hierarchy
Bounding Box
Detail Levels
Configuration Files
Animating for Torque
Sequence Nodes
Sequence Node Attributes
Threads
Using .CFG Files
Blend Animations
Blend Reference Time
Ground Transform
Triggers
Eye, Cam, and Mount Nodes
Default Player Sequences
The .CS Script File
The ShowTool
Loading a Shape
Detail Levels
Viewing Animations
Transitions
Collision Objects
Vehicles
Necessary Nodes
Animation Sequences
Essential Detail Markers
Non-Essential Nodes