Next, set up Maya's general application preferences for Torque scenes. These are set in the Settings section of the Preferences Panel (Window > Settings/Preferences > Preferences).
The Torque Game Engine uses the unit scale of 1 unit = 1 meter. Maya's default working units is 1 unit = 1 centimeter. This is not a problem as long as the user builds shapes accordingly. For example, a 2 meter tall character in Torque should be 200 units tall in Maya. However, to simplify general setup, it is recommended that users set Maya's linear working units to meter.
Also, Torque generally uses 30 frames per second (fps) for animations, but Maya's default is 24 fps. The user should set Maya to use 30 fps as the working time unit.
Once the preferences are set, click the Save button in the Preferences window to save the settings.
You can also configure working units from the DTS > Setup submenu in the dtsUtility window.