Maya organizes various files associated with scene files into projects. A project is a collection of folders for different types of files. For example, a project workspace may contain separate directories for scene files, textures, rendered images, and exported data.
Maya's default project directory is located in the user's home directory:
Windows: My Documents\maya\projects\default\
OS X: Home folder, Documents/maya/projects/default/
While it is not mandatory to set up custom project workspaces, generally, it is advised that users set up unique project directories for different tasks. For example, there would be one project workspace for a character model, another one for full body animations, and yet another one for blend animations. This will allow the user to load unique configuration files for each shape or animation. Also, users will be able to specify default directories for exporting DTS and DSQ files (Torque shape and animation files).
To create a new project workspace:
1. Open the New Project window (File > Projects > New).
2. Specify a Name and Location for the project workspace directory.
3. Optional: Specify directories for exportDTS and exportDSQ.
If no directories are specified, then the directory containing the Maya scene
file will be used.
4. Optional: Specify directories for scene files, textures, etc.
5. Click the Accept button.
The project workspace is now created.
To load a project, go to File > Projects > Set. Then choose the project directory.
To edit a project, go to File > Projects > Edit Current.
Using project workspaces might be odd for many artists new to Maya, but once one becomes accustomed to working with them, project workspaces can be invaluable tools in the art production workflow.
Maya is now properly configured to work with Torque projects.
Custom exportDTS and exportDSQ locations can be set in the Export Settings dialog box.