Simple Shape Tutorial

The following tutorial will walk you through setting up a very simple shape in Maya and exporting it for use in the Torque Game Engine. Please note that this is not a Maya how-to. For more information on the general use of Maya, refer to the help files that are included with the Maya installation.

Keep in mind that this tutorial is designed to introduce you to the basic tools and techniques used to setup and export shapes for the Torque Game Engine. It is not designed to show you how to get a shape working in your game. Characters, vehicles, and weapons are obviously more complex than the simple shape in this tutorial and will require very specific types of objects and naming conventions in order to function properly. Please refer to appropriate sections in this document for more information.

The File Pack contains files that you may use during these tutorials. simpleShapeBase.mb, simpleShapeDetails.mb, simpleShapeCollisions.mb are the finished versions of the Maya scene files that are ready for export. simpleShapeAnimation.mb contains an animated object that is ready to be set up for export. simpleTexture.png is the texture for all scene files.

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