Make sure the DTS file, all DSQ files, the .CS file, and the texture file are located in a shape directory inside the Torque project.
1. Launch the ShowTool.
2. Click the Load Shape button.
3. Open mySimpleBox.dts from the shape list.
simpleBox will load and the first animation on the list (bendFrontBack) will be playing.
4. Click the Thread Control button.
The Thread Control window allows you to playback and test all of the animations in your shape. The sequences list displays each animation for your shape using the name and order that was designated in the .CS file.
You can view all of the shape's animations by clicking through the list of sequences. You can start and stop the animation as needed, scrub through the animation using the slider, and view different transition methods. You can also create addition threads to layer animations.
Even though this was a very simple character, the overall concepts will apply to practically any character you create in Maya. Be sure to read through the Maya2DTS Reference Guide for more detailed information about creating shapes and animations for Torque.
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